UMVCSL5——角色面板View和Mediator
本章大部分知识已在上一章讲过,这里不再阐述相同内容
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 using UnityEngine;using UnityEngine.UI;public class NewRoleView : MonoBehaviour { public Text txtLev; public Text txtHp; public Text txtAtk; public Text txtDef; public Text txtCrit; public Text txtMiss; public Text txtLuck; public Button btnClose; public Button btnLevUp; public void UpdateInfo (PlayerDataObject data ) { txtLev.text = "LV." + data.lev.ToString(); txtHp.text = data.hp.ToString(); txtAtk.text = data.atk.ToString(); txtDef.text = data.def.ToString(); txtCrit.text = data.crit.ToString(); txtMiss.text = data.miss.ToString(); txtLuck.text = data.luck.ToString(); } }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 using PureMVC.Interfaces;using PureMVC.Patterns.Mediator;public class NewRoleViewMediator : Mediator { public static new string NAME = "NewRoleViewMediator" ; public NewRoleViewMediator () : base (NAME ) { } public override string [] ListNotificationInterests () { return new string [] { PureNotification.UPDATE_PLAYER_INFO }; } public override void HandleNotification (INotification notification ) { switch (notification.Name) { case PureNotification.UPDATE_PLAYER_INFO: (ViewComponent as NewRoleView).UpdateInfo( notification.Body as PlayerDataObject ); break ; } } }